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The Quickfire Group

Major Dan Conley, USMC (ret); MA Military Studies (Joint Warfare), BS Interdisciplinary Studies (History, Political Science, Psychology, Business), currently pursuing a PhD in Management

In his many years of Service with the US Marines, Dan has served at every operational level from Rifleman in a fire team to Strategic Planner at the combatant command level.  His knowledge of how the military functions is rooted in decades of practical experience and application.  Dan has served as both a certified tactics instructor and is well versed in the tactical, operational and strategic levels of war. Having served as an instructor and liaison to militaries around the globe and all of the Services in the U.S., Dan has a deep appreciation of how to view issues from multiple perspectives. As a trained process analyst and planning instructor, Dan is able to break complex issues and activities down into their component parts, identify their qualitative and quantitative relationships, and then construct viable models to represent them.

John Callahan; MA U.S. Foreign Policy, BA Political Science, currently pursuing a PhD in International Relations

John brings years of public affairs service with the US State Department, Directorate of National Intelligence, US Joint Forces Command, and most recently with the US Transportation Command for the Joint Staff and decades of gaming experience to the team.  A trained historian, John’s in-depth knowledge allows the team to ground its concepts in historical fact. His passion for many genres of gaming provides the team with a ready resource to validate game design concepts.

Chief Master Sergeant Bob Vance, USAFR (Ret); Program lead Defense Readiness Reporting System (Navy)

Bob’s decades of both military service and miniature wargaming experience has provided the group with exceptional clarity and innovative solutions to some of our most vexing game design issues.  Bob is the team’s computer interface expert and his software development skills have taken Excel out of the office and placed it squarely on the gaming table.

John Wolfe; AA Art

John gets things done.  His vast knowledge with mechanical apparatus be it restoring aircraft for the Virginia Air and Space Center or executing engineering operations for the City of Hampton, John’s knowledge of how things really work has allowed the team to produce some exceptional games over the years.  A skilled modeler and artist, John’s models never cease to wow.  John is also an armorer and has an amazing depth of knowledge on weapons and their effects.  When coupled with his deep knowledge of WWII operations, John provides the team with context and reality.

Mike Merz; BS Physics

Mike is our hard science guy.  He provides the advice on how things should act in our worlds when we are establishing game systems.  His decades of gaming experience provides a good sounding board for the teams concepts and ensures we do not go too far over the edge when designing our game environments.

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